Cryo Archive vault models 1–6 Created by CheeseWhisperer: https://sketchfab.com/CheeseWhisperer These works are licensed under Creative Commons Attribution 4.0 International (CC BY 4.0): https://creativecommons.org/licenses/by/4.0/ This map uses the following works by CheeseWhisperer: "Cryo Archive Vault 1 3D Map" https://sketchfab.com/3d-models/cryo-archive-vault-1-3d-map-63d1f42bd3884c75aa6d712c5a4f276d "Cryo Archive Vault 2 3D Map" https://sketchfab.com/3d-models/cryo-archive-vault-2-3d-map-e678f18c94de41329c33f5c1db5d5c9e "Cryo Archive Vault 3 3D Map" https://sketchfab.com/3d-models/cryo-archive-vault-3-3d-map-5218846d63254d59a2c1051bd6281728 "Cryo Archive Vault 4 3D Map" https://sketchfab.com/3d-models/cryo-archive-vault-4-3d-map-24dea9b6046248639b259184e9d8fb0c "Cryo Archive Vault 5 3D Map" https://sketchfab.com/3d-models/cryo-archive-vault-5-3d-map-2bfec09bf3bb48fb8eea3eaf4576f29e "Cryo Archive Vault 6 3D Map" https://sketchfab.com/3d-models/cryo-archive-vault-6-3d-map-d7bbf1de11d346eaa06e7b840bc6d4d6 Adaptation notice: the supplied glTF scene and binary files have been losslessly repackaged as self-contained GLB files. Their geometry, materials, source scene transforms, and embedded author/license/source metadata are preserved. The app applies additional placement transforms (translation, rotation, and uniform scale) to align each vault with the archive map. Those placements and connecting thresholds are map reconstruction estimates, not part of the original works. At runtime, Vault 1's minute root tilt is leveled. Architectural display colors are remapped to the facility palette: upper red, middle red-magenta, lower dark violet, pale snow-blue frost, and subdued mustard loot rooms. The original height/color categories remain distinct. Interactable paints, symbols, borders, direction arrows, and entrance frames keep their authored sRGB colors. Loot rooms and yellow arrows use separate draw groups without altering source vertex or index buffers. Subtle normal-based face shading remains independent of the archive's blue-tinted lighting; obstacle opacity is kept. These display adaptations do not modify the packaged GLBs. At runtime, a small duplicate floor patch beside Vault 1's second entrance is trimmed where the existing archive floor already covers it, avoiding coplanar flicker. Other source surfaces, door positions, and elevations are unchanged. No endorsement by the original author is implied.